Version 12.4

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GRAVEYARDS AND REVIVING:​

  • Graveyards are back. If for some reason teleporting to a graveyard doesn't work, players will release their spirits near their bodies (which doesn't really happen anymore).
  • The closest graveyard for the appropriate faction will always be chosen, regardless of which zone you're in.
  • Players also now have access to a spectral gryphon, learned on login which is only usable while dead.

CLASS CHANGES:​

WARRIOR:​

Warrior will continue to have tuning changes as I adjust Rampage values and its associated effects.
  • Titan's Single Minded Fury should work properly with one handed weapons of all types now, not just swords. (axes also fixed)
  • Fixed Ravager to only hit once per sec rather than the insane amount it was doing
  • Lowered AP values on Raging Blow and Rampage quite a bit.
  • Increased rage cost of Bloodthirst by 5 (was 20, now 10)
  • Increased Rage Cost of Rampage by 15 (65)
  • Removed Improved Slam, replaced with Bloodsurge
  • Removed 1 rank of Improved Mortal Strike. Adjusted values to give original max rank value
  • Bloodsurge on Fury side has been replaced with Improved Rampage: Reduces the rage cost of your Rampage ability by 5/10/15
  • Battle Shout and Commanding Shout now have a 30 second cooldowns.
  • Glyph of Battle has changed, now generates 10 rage.
  • Glyph of Command now heals you for 10% when you cast Commanding Shout.
  • Whirlwind is now usable in Defensive Stance.
  • All Devastate cleave ranks have been corrected. Also reduced to 40%.
  • Commanding Shout has been reogranized: Rank 1 gives 690 hp and is available at level 60. Rank 2 gives 1080 hp at 70, and rank 3 remains unchanged.
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DEATHKNIGHT:​

  • Reverted a few hp changes for DK

HUNTER:​

  • Kill shot has had its ranks moved around and adjusted for levels 60 (down from 71), and 70 (down from 75). Level 80 kill shot remains untouched.
  • Grappling Hook that was mistakenly given to hunters has been removed
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SHAMAN:​

  • Can now learn Parry passively. Does not reduce threat.
  • Ghost Wolf is now usable indoors and is an instant cast.
  • Talent requirements for dual wield specialization and Lava Lash have been unchained.
  • Lava Lash and Lava Lash bonuses are now based on your main hand rather than offhand.
  • Dual Wield Specialization has been changed to Precise Actions, Increases your chance to hit by 2%/4%/6% (maybe 2h haste changes too)
  • Can now wield 2h Axes.
  • Toughness now increases stamina by 5%/10%/15%/20%/25% and parry by 1%/2%/3%/4%/5%.
  • Anticipation now increases dodge by 2/4/6% , and threat by 20%/40%/60%. (Might be a bit high but would be nice to have one tank that has really awesome threat)
  • Static Shock now gives 10/20/30 more lightning shield charges.
  • Spirit Weapons has been replaced by Shield Mastery: Increases your block value by 15%, your chance to block attacks with shields by 25%, and your stamina by 8%. Successful blocks restore 7% of your mana and shock nearby enemies. This effect cannot occur more than once every 3 seconds.
  • Dual Wield has been replaced by Molten Cleave: Unleashes a fiery cleave attack, dealing Fire damage to up to 5 enemies 8 yards in front of you. Enemies are slowed by 20% for 5 sec. Molten Cleave deals 50% more damage on targets afflicted by Flame shock. This ability generates a large amount of threat. Requires shields.
  • Improved Ghost Wolf has been changed to Ancestral Veil : Reduces the threat caused by your spells and abilities by 15%/30%.
  • Shamanistic Rage now also increases your health by 15%.
  • Maelstrom Weapon has been fixed to work with all weapon types.
  • Rockbiter has been altered and now has only one rank: Harness the protective energies of the elements to amplify your armor contributions from items by 75% and reduce your chance to be critically hit by 6%. Earth Shock now also taunts your target and your overall threat is increased by 125%. Reduces your healing done by 20% and damage done by 5%. 45 second CD.
  • Concussion and Lava Flows talents in the Elemental tree now include Molten Cleave.
  • Pyroclastic Surge now also affects Molten Cleave. (Eventually I want to get rid of this passive and bake it into the individual spell descriptions).
  • Molten Cleave has been added to Glyph of Lava.
  • Thunderstorm is no longer a talent and is now learnable at level 60. New talent is Storm Keeper: Raise your fist to the sky and absorb all nearby electric energy, causing your next 3 casts of Lightning Bolt or Chain Lightning to be instant and deal 100% increased damage.
  • Gust of Wind now also stacks with other movement speed increasing effects.
  • Bloodlust and Heroism are now trainable at level 60 and have been fixed for all races
  • Weapon enchants have increased durations of 2 hours.
  • Elemental Warding now maxes out at 10% damage reduction.

PALADIN:​

  • Paladin can now play as Undead.
  • Shield of Righteousness is now learnable at level 60. Rank 1 has been adjusted for vanilla values.
  • Avenger's Shield Rank 1 and 2 have had their base damage lowered.
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PRIEST:​

  • Void Torrent has been altered to scale based on a percentage of your spell damage.

PROFESSIONS:​

MINING AND HERBALISM:​

Warrior will continue to have tuning changes as I adjust Rampage values and its associated effects.
  • Now grant some small experience depending on the level of the difficulty of the item gathered. Dungeons and raids are excluded from this experience bonus.
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MISC:​

  • Frame of Atiesh Questline is now repeatable.
  • Bots now give some level of experience when killed except at levels 60, 70, and 80.

RACES:​

The Following races have had their creature types changed:

RACES​

  • Undead is now classified as undead
  • Worgen is now classified as beast
  • Eredar is now classified as demon
  • Thalassian War Cry has had its visual updated and the stat it modifies corrected.
  • Both Make Camp spells are now 15 min CDs.
  • Starshards now scales with a percentage of your spell damage or attack power depending on your class.
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BOTS:​

  • Couple tauren race models were messed up. Fixed most of them.
  • Level 60 shaman should use hero and Blood Lust now
  • Level 60 Hunter bots should use kill shot now
  • Level 60 Death Knight bots now use dark command
  • Discipline Priest bots will use power word: fortitude more frequently. They'll also precast it on players
  • Priests can use Shadow Word: Death at level 60 now.
  • Paladins can use Shield of Righteousness at level 60 now.

CHALLENGE MODES​

  • Randomly attacked now has an internal cooldown of mobs spawning.
  • Randomly attacked mobs should now have less health.
  • Taxation without Representation now only takes away 75% of your gold earned
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ITEMS:​

  • Certain TBC greens and blues have had their levels increased to level 61.
  • Thunderfury PPMs have been fixed. They were way too high.
  • Elwynn quest items have received a bit of a boost. Am working through each starter zone depending on which character outfits I get done first.
  • There is a new Glyph for Shaman tanking available: Glyph of Blazing Defense: Molten Cleave grants you 2% spell damage reduction for 10 seconds, stacking up to 5 times.
  • Spirit has been removed from Hunter Tier 1, 2, and 2.5 and replaced with intellect.
  • There is a new Tier 1 Enhancement Shaman set available. The vendor for which can be found outside the teleport to Molten Core.
  • There is a new Tier 2 Enhancement Shaman set available. The vendor for which can be found outside the teleport to Blackwing Lair.
  • There is a new Tier 1 DPS Warrior set available. The vendor for which can be found outside the teleport to Molten Core.
  • There is a new Tier 2 DPS Warrior set available. The vendor for which can be found outside the teleport to Blackwing Lair.
  • There is a new Tier 1 Ret Paladin set available. The vendor for which can be found outside the teleport to Molten Core.
  • There is a new Tier 2 Ret Paladin set available. The vendor for which can be found outside the teleport to Blackwing Lair.
  • There is a new Tier 1 Prot Paladin set available. The vendor for which can be found outside the teleport to Molten Core.
  • There is a new Tier 2 Prot Paladin set available. The vendor for which can be found outside the teleport to Blackwing Lair.
  • Tier 1 Lawbringer set has been rebalanced to be more aligned with healing.
  • Tier 2 Judgement set has had its set bonuses and stats reworked to be more aligned with healing.
  • Tier 1 Earthfury's 3pc has been altered. Now increases spell power by 20.
  • Smoldering Emberwyrm Mount is now bigger. And a couple other mounts.
  • Items of any racemask and classmask should be viewable by any class or race on vendors now, regardless of whether or not GM Mode is enabled.
  • Corrupted Ashbringer's aura no longer scales off player stats.
  • Quite a number of weapons have been upscaled
  • Ashbringer's life drain now has the proper spell trigger
  • Band of Dark Dominion and essence gatherer's Mind Control should no longer be breakable

RAID CHALLENGES​

  • Vanilla raids now all have a NPC. You can choose to partake in a couple challenges, currently Tyrannical, Necrotic, and Slow Decay. These do not currently have any rewards tied to them but this system will likely be expanded in the future.

MOLTEN CORE:​

  • Core Hounds have a little bit more of a grace period and distance for dying (prior had to kill them within 10 seconds of each other, now it's 16 seconds. Also checked within 80 yds for other core hounds, now it's 50).
  • Lava Spawns split every 20 seconds rather than 15. Splitting also caps at 10.
  • Gehennas' and Luci's ads will respawn should the player fail to kill these bosses but kill their ads.
  • If Gar is not killed within 3 minutes of Magmakin's death Magmakin will respawn.

RAID MISC:​

  • Viscidus should work as intended again
  • Some raid bosses have had their values adjusted to be more in line with their intended difficulties
  • Adjusted a couple trash packs for BWL
  • Web wraps on Maexxna should now be immune to CC
  • Bots don't get hit by shadow flame dot this time for real
  • Razorgore Destroy Egg spell has had its cooldown reduced. Will likely revisit p2 of his fight at some point and do something different.
  • Raid assist bot for four horsemen has been removed. The entire fight should now work as intended.
  • A number of tuning adjustments have been made for Naxx40

NOTES:​

  • Shaman tanking role is currently not defined anywhere and players will need to continue queing as dps. However, Bots should be able to recognize the player shaman as a tank. Just in case they don't, set your other tank bots as off tanks and use X marker on targets you want them to focus (they will ignore all else). You may have to disable certain bot abilities like BoP or Hand of Salv.
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