Version 13

Classes


Priest:
- Void Torrent's damage is now based on 29% of your intellect. Balancing this spell is a pain.
- Rank 7 Smite should now properly proc the leggo bracer/trinket effect.

Shaman:
- Ghost Wolf has a new form.
- Molten Cleave and Shield Mastery have switched places.
- Fixed Shaman tank auras. Removed the stam buff from rockbiter and applied it to shield mastery as intended.

Paladin:
- Righteous Fury and Hand of Reckoning is now learnable at level 10 (to help with bot aggro at lower levels)
- Consecration has had its mana requirements lowered slightly.
- A new minor glyph is available: Glyph of Light's Celerity: Flash of Light casts instantly, its healing done is increased by 50%, but it now has a 6 sec cooldown.
- Divine Steed has been altered: Leap atop your Charger for 4 sec, increasing movement speed by 100%. Usable while indoors or in combat. Counts as a mount spell. Divine Steed can be called twice before triggering a cooldown period, after which the spell becomes inactive for 35 seconds.
Deathknight:
- Gorefiend's grasp has been further reworked as to not crash the server on large pulls. Damage has been changed to be based on a percentage of your AP. Damage target limit has been increased to 10.
Mage:
- Can now learn Molten Armor at level 60
- Blink is now learnable at level 1 and has been altered: Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from stuns and bonds. Unaffected by the global cooldown and castable while casting. This spell has 2 charges.
- Arcane Barrage is now trainable at level 50
- Arcane Barrage talent has been replaced by Arcane Surge: Expend all of your current mana to annihilate your enemy target and nearby enemies for up to 300% of your spell power based on Mana spent. Hits a maximum of 5 targets. Nearby targets do not take bonus damage. For the next 15 sec, your Mana regeneration is increased by 800% (may be dropped lower to 600%) and casting speed is increased by 15%.
- Higher ranks of fireball now have a 3 sec default cast time (down from 3.5). Damage has been adjusted to compensate.
- Mage now learns Time Warp at level 60. Shares a cooldown with bloodlust/heroism
Druid:
- Cat form now reflects built in speed increase.
- Feral Swiftness has been altered: Increases your agility and chance to dodge by 2/4% while in Cat Form, Bear Form and Dire Bear Form.
- Lacerate rank 1 is now learnable at level 60, and Lacerate rank 2 is now learnable at level 70. Damage values have been adjusted.
- Stampeding Roar should now work in Dire Bear form.
Warrior:
- Colossus smash CD no longer shared with Mortal Strike. Same with Bloodstrike. Woops.
- Mortal Strike's rage cost has been reduced by 5 points.
- Bloodsurge now has a 9/18/25% chance to proc and has improved slam baked into it. Bloodsurge proc lasts 8 sec.
- Colossus Smash now only costs 10 rage and lasts 10 seconds. Has had its visual and sound fixed.
- Heroic leap feels good now.

Races

- Helf Druid's Arcane Growth has had its tooltip corrected.
- Lightforge Error skin has been corrected
- Some female void elf skins have been corrected.
- Helf female skins have been touched up.
- All races have new starter outfits thanks to Belgarth and his waifu. Seriously, this was a lot of work with 500+ new items.

Creatures

- Have been making small adjustments to various creature abilities at lower levels.
- Scorn in SM should be using his abilities again.

Raid Challenges

- Slow Decay should now be death and release persistent.
- Necrotic has been replaced by Echoing Enfeeblement: You and your raid are occasionally struck by Enfeeblement, occasionally reducing healing received and decreasing damage done.
- Tyrannical has had more checks in place to prevent contamination of other areas.
- New challenge: Gravity Well: Creatures will periodically pull you and your group members toward them.
- Raid Challenges are now Instance Options and have been placed in vanilla dungeons.
- Lightforged female back sheath adjusted

Misc

- All Icons have been upscaled.
- Reagent Banker has a new look
- Hogger has been updated
- Morgaine the Sly has been updated
- A number of creatures and dungeon bosses have been updated with new abilities (ongoing)
- Transmog appearances show up alphabetically now.
- UBRS door is openable regardless of whether you're in lfg or not.
- Many Skyboxes have been updated
- Minimaps in EK have been updated.
- Repeatable Thunderfury quest is fixed

Items

- Rogue Tier 1, 2, 2.5, and 3 have had Strength converted to AP and increased slightly. Same with ZG and AQ20 Sets. Some AP has also been moved around between pieces.
- New tier 1 and tier 2 sets for feral and balance druids can be found at the vendors outside of Molten Core and BWL.
- Added some low-level, unimplemented patterns to various vendors.
- Fixed Druid Dungeon 3 Rejuv Dodge effect.
- Paper Flying Machine can now be thrown at bots.
- Mage Tier 1, 2, 2.5 and 3 have been rebalanced. Mp5 has either been converted to haste or crit, same with spell pen. Set bonuses have been modified also in some cases.
- Some new basic caches can be found for jewelry, trinkets, and some other items on the vendors outside of BWL and Molten Core in exchange for Fiery Cores and Lava Cores. These are uncommon items intended to help fill gaps for some bots or as a way to help out alts.
- Added a couple relics to low level dungeons.
- Updated a few class quest items
- Updated white items dropped from dungeons bosses that were updated in later expacs. The approach took an in between stance where most rare quality items are weaker uncommon items.
- Increased requiredlevel on many tbc items to put them out of reach of vanilla players.
- A few lower level offhands or items that had effects have been converted to trinkets
- All classes with multiple roles now have tier 1 and tier 2 sets available outside of MC and BWL that can be exchanged for vanilla tier set pieces for those roles. These also include the legendary bracers. If you want your original legendary bracers back, you may exchange them again. Death Knights will not receive DPS specific sets as their tanking sets are already somewhat balanced around dps as well.

Reward System

- A new system is available for players who wish to boost to 60 70 or 80 with starter green items and unlocked flight points.

Quests

- A number of quest items have been reworked on Bloodmyst Isles.
- Fixed a few other quests
- Some class quest rewards and dungeon quest rewards have been updated
- Cyras Therepentous got placed back in his den
- Mother's milk is now not dispellable and lasts 30 mins.
- Wetlands has a new Crocolisk quest follow up to Apprentice's Duties
- Ony and nef head quests can only be repeated with another head
- Eye of C'thun quest is now repeatable

Zones

- Theramore Practicing Guards will not properly attack the target dummies.
- Certian Theramore Deserters should now be properly hostile.
- Stormwind roads have been cleaned up a bit
- Pathing overall is greatly improved
- Pandaria, Deepholm, and other maps now have proper pathing.
- Silverpine forest bridge is fixed
- Half the new startzing zones have gotten ilevel updates to accommodate new starting outfits

Rares

- Rare mobs and their loot in some lower level zones have been updated.

Professions

- Cast times for smelting, creating bolts of cloth, and disenchanting has been decreased.


Challenge Modes and Reward Menu

- Fixed Dinklestone to not be usable during challenge modes again.
- Players should be able to recover their Dinklestone from the Challenge Mode NPC should they lose it somehow.
- Deleveling to level 1 will also wipe your quest database for that player. It will also remove any gear without a level requirement and place them in the account-bound gear depository which you can then withdraw at level 60, 70, or 80. Item Levels will be filtered based on your level. Bots will also be removed.
- Players must be level 5 before using custom xp rates
- Custom Xp rates have been disabled for players participating in any challenge mode
- Random Attacks should no longer take place when player has Passivity, is in flight, or is dead.
- Players now gain 20 second passivity on login.

Raids

- Vael's explosion damage from Burning Adrenaline has been increased.

Bots

- Shaman bots now have access to some of the custom passives.
- Had to change some high elf bots to other races due to client issues
- Tank bots now generate a bit more threat.
- Mages will now use Time Warp, or you can command them to use it (requires level 60+) `.npcb order cast mage time_warp bot`
- Priest bots are now sassy and will talk back. (ie: they'll interact with things and conditions now on a limited basis. It's being expanded).
- Dark Ranger Bots now have a configuration for how many you can hire. The default is set to 1.
- Mages will now Spellsteal Krosh Firehand's with reliability. This is for High King Maulgar later. You will need to set priority target for mages to do this effectively and ensure they're getting heals.
- Bots can no longer stack multiple equipped items of itemlimitcategory 86.

Scourge Events

- Lakeshire and Westfall Scourge Event mobs have been toned down and rebalanced.
- Certain undead dungeon bosses now drop Lich Runes
- Cleaned up some of the quest items for the lakeshire quest

Gameobjects

- Cleaned up Loch Modan's and Hillsbrad's stacking mining nodes. (Pain in the ass)
- Reduced overall amount of silver nodes in the world
- Added a few gold nodes
- Inconspicuous chests now have dynamic gold amounts based on player level.

Auction House Bot and traders

- Scrapped the old auction house bot for a new one that works better.
- Many vanilla prices are based off Classic Hardcore - Stitches - Alliance scraped data. You can modify market prices via the acore_characters table mod_auctionator_market_price. Not everything has been added and many items simply go off various multipliers that you can config, particularly for later expansions.
- Removed Resource Trader
- Hire raid bots options have been removed due to bugs (10 and 25 bot amounts). Will reinstate later.

WoW.exe

- Can now store MPQ patches in loose folders so long as they end in .mpq
- Mouse flickering and camera snapping issue when mouse has high report rate is fixed.
- Zoom transparency of your character has been removed.



New Configs


- Cached some of the custom configs so that they're less resource intensive.
- Fast fishing bobber config is now available
- Inconspicuous chests now have a gold multiplier config option. The gold you receive is now based on level.
- Sparkling quest objects have been moved out of individual progression's simple config override. If you wish to turn off sparkles, you may do so in worldserver.conf instead.
- Inconspicuous chest experience and experience gains from mining/herbing now have disable/enable functions. Herb/Mining now also has a global multiplier. These two scripts have been seperated and are now in the main lua_scripts folder.


Stat Configuration Options


- Server owners can now modify the amount of Defense Rating gained for each point of the skill. This is for players who wish to have an easier time tanking in vanilla raids prior to Naxx. I've gone ahead and added multipliers for other level ranges as well just to add more flexibility in configuration options. May look into more options like this later for other stats.
- While I was at it, I've gone ahead and added multiplier config options for Stamina, Intellect, Spirit, Hit, Haste, Crit, and Expertise just for the heck of it. Have fun.


Creature Respawn Time Options


- There are now multipliers for increasing or decreasing creature respawn times for open world, dungeons, and raids.